Wander through a dark forest to recollect your lost memories and pass on. But be wary, as the forest won't let you go just because you've died... Necrotroph uses the sounds and shadows to give you the feeling of being watched from the shadows.
An unnamed, unfinished dungeon crawler made as a hobby project. The player traverses procedurally generated rooms, finding chests and fighting monsters for loot to sell and craft into better weapons. The game is build with a homemade engine using windows forms as a base.
A Beat-'em-up side-scroller, where you use your unicorn horn as well as the environment to beat up candy creatures.
A Street Figher inspired game, with stop-motion animations and an 16-bit vibe. Use the different moves to avoid, counter and combo the enemy, pushing them closer and closer to the edge.
An educational game, made to teach kids about how and where fossils are made and found. Fossils are dug up, cleaned and then displayed in the players collection. The game was developed in Unity, using the Scrum framework to organize the process.
A console project i made, that uses the Astar algorithm to pathfind from A to B. Edges can be given weights to alter priotization. It also has "AwayStar", an algorithm based on Astar that pathfinds away from a point.
A simple engine/framework for development of solitaire-games. The framework makes it easy to define the games setup, stacking rules and win conditions. Currently, both klondike and spider are implemented.
A simple double-linked list. Because i don't have any finished c++ projects yet, i made this as a fun little temporary project.